The Dead Space games may be a bit old, but they are incredibly fun to play! I have played all three of the Dead Space games and found them to be quite enjoyable.
The first Dead Space was innovative in all the right ways; every scare had a purpose. Since you’re a mere engineer, it’s made evident that if you get caught without ammo or get smothered, there is a gruesome death that awaits, since most, if not all the necromorphs, the enemies of Dead Space, can and will kill you, regardless of your health. The first Dead Space game was released in 2008 by EA Redwood Shores and published by Electronic Arts. In the first game, you play as Issac Clark, who lost his wife but hallucinates that his wife is still alive. After going through an asteroid belt, Issac and his crew crashed into an abandoned ship called the USG Ishimura. His crew includes Chief Adams and Erica Smith. After playing for a few minutes, you encounter a necromorph, and you are forced to run from it and go into an elevator. Once you have dealt with the monsters and make it to the ship, the ship malfunctions and leaves you stranded considering it’s not able to take off! You explore the ship to figure out how to get the engine running and get help and you encounter dozens of more mysteries. I will not mention said mysteries as it is better to uncover everything on your own!
Dead Space 2 added new monsters and new mechanics such as flying in zero gravity. Issac Clark goes back to what caused the issue in the first place, which I’ll let you play the game on your own to find out! It’s essentially like the first game, but Issac picks up new tricks such as customizing his gun to deal with the horrors around him. This game serves as a transition of Issac going from fearful to hunting what is hunting him.
In Dead Space 3, you’re forced to work with the government and get rid of the problem that started all the way in the first game! Problem is, a cult is attempting to activate the problem and make things worse. This game is a co-opt game that requires you to either work with a CPU or work with a friend of your choice online. Players would see things from Issac’s point of view that John cannot see and vice versa. Such as Issac being hunted by his past or John being attacked by something that Issac can’t help with. The idea was ambitious at the time, and although it did fail, players attempted to correct this and EA studios shut it down entirely. On top of that, they locked the story progression behind a paywall, so players had to pay to see the true ending of the game. This made player reviews extremely negative.